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Daily practice

Five minutes a day in Actions → Learn and practise. Three short drawing exercises, a warm-up, a shape and a skill, each scored with stars, a match and one tip. Or pick anything to trace from the library, from lines to boxes, cylinders and perspective. The help fades as you improve, and a streak and calendar keep count.

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Narrated walkthrough, recorded in the iPad Simulator.
Narrated walkthrough, recorded in the iPhone Simulator.
  1. Practice is in the Actions menu. Tap Actions, then Learn and practise.

    Practice is in the Actions menu. Tap Actions, then Learn and practise.

    Practice is in the Actions menu. Click Actions, then Learn and practise.

  2. Learn and practise opens on Today. It shows three short exercises, a warm-up, a shape and a skill, with your streak and the last seven days. Tap Start today's practice.

    Learn and practise opens on Today. It shows three short exercises, a warm-up, a shape and a skill, with your streak and the last seven days. Tap Start today's practice.

    Learn and practise opens on Today. It shows three short exercises, a warm-up, a shape and a skill, with your streak and the last seven days. Click Start today's practice.

  3. Each exercise opens on a page of its own. The prompt says what to draw. At first you trace a dashed line, from the dot to the ring. Show me draws it for you, then fades.

    Each exercise opens on a page of its own. The prompt says what to draw. At first you trace a dashed line, from the dot to the ring. Show me draws it for you, then fades.

  4. Draw it with your finger or Apple Pencil. Once the strokes are down, it checks itself. You get one to three stars, how closely you matched, and one tip. Red dashes show what you missed.

    Draw it with your finger or Apple Pencil. Once the strokes are down, it checks itself. You get one to three stars, how closely you matched, and one tip. Red dashes show what you missed.

  5. Undo takes back a stroke, and Try again clears the page. Try as often as you like. Your best try is kept.

    Undo takes back a stroke, and Try again clears the page. Try as often as you like. Your best try is kept.

  6. Next goes on to the shape. Every exercise counts once it's checked, whatever the score.

    Next goes on to the shape. Every exercise counts once it's checked, whatever the score.

  7. The third is a skill, such as hatching, a letter, or a line that swells and tapers. Finish ends the set.

    The third is a skill, such as hatching, a letter, or a line that swells and tapers. Finish ends the set.

  8. Practice done for today. The day joins your streak, and the week fills in. The first time, it offers a reminder for tomorrow.

    Practice done for today. The day joins your streak, and the week fills in. The first time, it offers a reminder for tomorrow.

  9. Done takes you back to your painting. In Learn and practise, today is done. Practise again plays the same three once more, and tomorrow brings a new set.

    Done takes you back to your painting. In Learn and practise, today is done. Practise again plays the same three once more, and tomorrow brings a new set.

  10. Below the lessons, Practise lists every exercise by kind, from lines to perspective. Trace any of them, any time. Three in a day count as a practice day.

    Below the lessons, Practise lists every exercise by kind, from lines to perspective. Trace any of them, any time. Three in a day count as a practice day.

  11. Each exercise shows your best stars and its guide, Trace, Dots or Copy. Tap A box, drawn through.

    Each exercise shows your best stars and its guide, Trace, Dots or Copy. Tap A box, drawn through.

    Each exercise shows your best stars and its guide, Trace, Dots or Copy. Click A box, drawn through.

  12. A box takes twelve strokes. The line below says which is next, and each draws itself as it comes due. Trace the hidden edges lightly. Brush swaps the pencil for a pen or a marker.

    A box takes twelve strokes. The line below says which is next, and each draws itself as it comes due. Trace the hidden edges lightly. Brush swaps the pencil for a pen or a marker.

  13. With every stroke down, it checks itself. When a stroke strays, the tip names it. Next goes on to a cylinder.

    With every stroke down, it checks itself. When a stroke strays, the tip names it. Next goes on to a cylinder.

Today's practice

Actions → Learn and practise 1 opens the sheet where practice lives. Its first section, Today, shows the day's three exercises as small pictures, a line about your streak, the last seven days (a filled dot for each day you practised) and one button:

Button When
Start today's practice Nothing done yet today.
Continue, 2 of 3 You left part way: it opens the next exercise you haven't checked.
Practise again Today is done. The same three, each to try afresh; the day already counts.

A set takes about five minutes. It is the same all day, on every device, and different each day: a warm-up line (level, vertical or diagonal), a shape (a circle, a tilted ellipse or an S-curve) and a skill (hatching, a line that swells and tapers, or the letters s, a and k). Each day varies them a little, in place, length and angle.

Practise anything

Below Today and the lessons (Color's first, then the Studio's), Practise lists the library by category. Pick a category, then any exercise in it: the page opens on that one, and Next goes on through the rest of the category. Each row shows the exercise, your best stars and its guide (Trace, Dots or Copy).

Category Exercises
Lines Level, vertical and diagonal lines, a line between two dots, a long curve, an S-curve, parallel lines, lines to a point
Circles and ellipses A circle, a tilted ellipse, ellipses on an axis, a spiral, a circle in perspective
Shapes A square, a triangle, a star, the letters s, a and k
Forms A box drawn through, a cylinder, a sphere, a cone, stacked boxes
Perspective A box in one-point and in two-point perspective, a road to the horizon
Hatching and tone Hatching, crosshatching, a hatched value scale, hatching around a ball
Pressure Swell and taper, heavy to light, light to heavy

Every try is a new variation: forms are seen from a new angle and height, lines sit at new angles. Exercises with many strokes, such as a box, number their start dots. The line under the page says which stroke is next (Stroke 3 of 12), and each stroke draws itself as it comes due. Hidden edges and construction lines are shown light: trace them lightly too.

The help fades for each exercise on its own: two three-star tries on the dashed line move it on to dots, and two more to a model to copy. Hatching stays at dots.

Three exercises checked in a day count as a practice day, from the library or the daily set.

An exercise

Each exercise opens on a page of its own, with the HB pencil in hand. Brush, at the left of the panel, swaps it for the Fountain pen, the Fine Pen or the Brush Marker; the choice is kept. Scoring follows the middle of the line, so every brush scores the same. The rest of the workspace steps aside until you go back; nothing in it changes.

Control What it does
Back Returns to the painting you had open. The set is kept: Continue picks it up at the exercise you were on.
Title and dots The exercise, and how far through the set you are.
Prompt What to draw, such as Go all the way round in one stroke and finish where you started.
Show me The target draws itself at a hand's pace, then fades.
Undo Takes back the last stroke.
Try again Clears the page for a fresh try.
Check Scores the page now. It checks itself anyway once the exercise's strokes are down, so you rarely need it.
Brush HB Pencil, Fountain, Fine Pen or Brush Marker.
Next / Finish Once it's checked: on to the next exercise, or, after the last, the end of the set.

Draw with Apple Pencil, a finger or a pointer. A finger always draws here, even when Finger draws is off in Settings; the setting itself doesn't change. While an exercise is scored, drawing guides, symmetry and made-up finger pressure are off, so the line is your hand's.

The score

After a check, the panel at the bottom shows:

  • One to three stars: three from 85% and up, two from 60%, and one for any finished try.
  • NN% match: how closely your strokes follow the target.
  • One tip, from what cost the most. With many strokes it names the one that strayed most. Others are Go all the way along, and finish where the line finishes., Start at the dot and follow the line's direction. or Space the lines evenly, like the ones shown.

On the page, the target appears over your drawing and red dashes mark the parts of it nothing came near. The score is about where the line goes, its direction and how steady it is; for hatching, the angle, spacing and straightness; for letters, the stroke order; for many strokes, each against its own. Speed never counts against you.

Every exercise counts once it has been checked, whatever its score, and your best try at each is kept. A perfect score is never needed to go on.

Help that fades

The help changes as you keep practising:

Practice days How the target is shown
The first 5 A dashed line to trace, from a filled dot to a ring. It draws itself as the exercise opens.
From 5 Only the dots: start at the filled one and end at the ring. The tilted ellipse, S-curve, swell and taper, and the letter a join the set.
From 15 The shape is a small model in a box at the top: copy it anywhere on the page, about the same size or bigger. The letter k joins the set.

Letters number their start dots in writing order. Swell and taper asks you to start light, press in the middle and lift away light. It appears only once the app has felt Apple Pencil pressure, because a finger or a mouse has none. If you try it without a Pencil, the tip says so.

Done for the day

Finish shows Practice done for today: your streak, stars for the set as a whole and the week with today filled in. The first time, it asks Want a reminder tomorrow? with a time: Remind me 2 turns on the practice reminder (iOS asks to allow notifications), and No thanks doesn't ask again. Done goes back to the painting you had open.

Streaks and the calendar

A practice day is a day you finish the daily set or a lesson, or check any three exercises. Days count in your own calendar, so travelling never moves one.

  • Streak: practice days in a row. One missed day is forgiven; two missed days in a row end it. Today doesn't break it before you've practised.
  • Best streak: your longest, shown under the calendar. It is never lost.
  • Your practice: a month calendar with each practice day filled in. The arrows go to earlier and later months.

The foot of Learn and practise links to Achievements, which include badges for practice days, streaks and lessons, and to the Practice reminder.

Reminder and iCloud

Both are in Settings → Practice, and under Practice reminder in Learn and practise:

Setting What it does
Practice reminder Off by default. On, a notification at the time you choose (7:00 pm unless you change it), only on days you haven't practised yet. It's scheduled on this device; nothing is sent.
Sync practice with iCloud On by default. Your practice days, finished lessons and exercise stars (with how far each exercise's guide has faded) reach your other devices on the same Apple Account, through your own iCloud, so the streak and calendar count all of them. The line beneath says whether it's syncing.

See Settings.

Practice pages are not paintings: they never appear in the Gallery or in Files. Everything in Learn and practise is Free.

On the Mac, draw with a mouse, trackpad or tablet. Swell and taper needs a pen whose pressure changes as you press. With a mouse or trackpad it stays out of the set.

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